How are players not going to get FPS drops from this?įPS drops are an issue for very low end devices but we haven’t hit any major performance issues for the majority of players yet. Not to mention, we’re at the size where we still feel like the world feels massive, but it isn’t too large to where you’ll never run into people. We have to fight roblox very hard to get it to perform and run well with this size of a map so expanding it is not worth the effort. We have a lot of assets and systems in the game including wildlife, trains, grass, weather, and general assets and props. (We also have a ton of cave/cavern systems around the map so that also makes it technically a fair bit larger)įor now, most likely. This is roughly the same size as jailbreak for reference, perhaps a little larger. The map is about 4k studs(although a lot is still inaccessible/yet to be made). How large is the entire map (the terrain)? Thanks! To answer some of your questions(a lot of info sorry)
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